| | | | | The Expert tier brings the return of Battle and Warding |
| Tier One: Apprentice | | | | Lore, as well as popular dye colors. Your leveling |
| There isn't a wide variety of items you can | | | | choices are quire diverse for this tier because of this |
| make as an Apprentice Scholar. The only items that | | | | reason, and leveling quickly should be no problem. It's |
| might be in demand are the dyes you can make for | | | | 360 point to proficiency and an additional 720 points to |
| armor – Gold and Sienna at this level. It takes 200 | | | | mastery. Using Battle Lore, it would only take you 36 |
| point to be proficient and move on you the next tier, | | | | or 108 combines, respectively. I would suggest |
| and an additional 400 point to master. Personally, I | | | | considering Violet Dye though. It's main ingredient, |
| feel mastering this tier is of no benefit unless you want | | | | Juicy Blackberries, are actually produced by Grand |
| to master later tiers, then it is required. Assuming you | | | | Master Farmers – a profession that comes with |
| have all the cash and resources you could ever want, | | | | Scholar. While only six points per combine, it would be |
| first instinct is to make nothing but Battle and Warding | | | | a study in self-sufficiency if your farming skill is high |
| Lores. Those are worth ten points each, meaning it | | | | enough. Using Violet Dye, it would be 60 combines to |
| only takes 20 combines to be proficient and 60 to | | | | proficiency and 180 combines total to mastery. |
| master. But Battle and Warding Lores use the most | | | | Tier Four: Artisan |
| foraged ingredients of any Apprentice recipe – | | | | Artisan tier is much like Journeyman tier, except |
| including the only use for the rare Worn Tablet | | | | now your class-specific recipes begin to be profitable. |
| Fragments. Sometimes these items are simply not | | | | Between new Bow Chants and Refined Fire-oil, you'll |
| available in high. | | | | be a hunter's best friend. If you're looking for points |
| For those times when materials are scarce, I urge | | | | though, you'll want to court Loremasters and your |
| you to consider dyes, or the less expensive potions. | | | | fellow crafters. At eight points a piece, the Loremaster |
| They only require one gathered ingredient with the rest | | | | Books and Crafting Lores are your ticket to leveling |
| available at your local scholar vendor in unlimited | | | | quickly. |
| supply. While their lower point value will require you to | | | | It takes 440 points to be proficient at the Artisan |
| make 34 for proficiency and 100 total for mastery, | | | | tiers, and 880 more to master it. That's 55 combines to |
| Sienna (the main component for Sienna Dye) in | | | | be proficient, or 165 combines total to master the tier, |
| particular is never in short supply. | | | | at eight points per combine. If you wish to carry on the |
| Weather you choose the high or low point roads, | | | | idea of self-sufficiency from last tier, Dark Green Dye's |
| Apprentice Scholar will be done before you know it, | | | | main ingredient, Onion Skins, is also from Farming. The |
| bring you to... | | | | dye also sells for a little bit more than most, I've noticed. |
| Tier Two: Journeyman | | | | At six points per combine, that's 74 combines to |
| At the second tier some of the Scholar's | | | | proficiency and 221 combines total to mastery. |
| purpose begins to appear. That, namely, is | | | | Tier Five: Master |
| class-specific items for Hunters and Loremasters. | | | | Life the Master tier of any other class, Master Scholar |
| Sadly, profit potential here is sunk, because many of | | | | is where the real money is made. Sadly, it's also the |
| these items are still available at the class vendors, | | | | longest grind in crafting. It makes sense from a |
| often for less than you can make them. It's not until | | | | profitability stance to take the time to make Grand |
| you get to the upgraded recipes at later tiers that you'll | | | | Master, in order to make multiples of these very |
| start to make money. | | | | profitable items. On the other side though, not many |
| In the Journeyman tier there are no Battle or | | | | items offer high point values. There are no ten point |
| Warding Lores, so no juicy ten-points-per-combine | | | | items, and only one category of eight point items: |
| goodness here. The highest point recipes available are | | | | Crafting Lore. They're also the most expensive items |
| the Crafting Lores and the Loremaster books, both at | | | | from a materials standpoint. |
| eight points per combine. They cover the two | | | | It's 520 point to proficiency and 1,040 points to |
| situations outlined in Apprentice – Crafting Lores are | | | | Grand Master At eight points per combine, that's 65 |
| resource hungry, but don't require you to spend any | | | | combines to proficiency and 195 combines total for |
| extra money at the vendor. Loremaster Books require | | | | Grand Master |
| much less resources, but also need a lot of bought | | | | The Final Totals |
| ingredients. Choose whichever one fits your situation | | | | So, how many combines will a Scholar make from the |
| best. | | | | beginning to Grand Master? Going by these |
| In either case, it takes 280 points to be proficient | | | | calculations, the quickest it can be done is 633 |
| and 560 points to master the tier. That's 35 combines | | | | combines. If just being proficient is your goal, that |
| to proficiency and 105 combines total for mastery at | | | | number is cut to 235. Another tip to leveling fast is to |
| eight points per combine. | | | | have a “shopping list”. Gathering all the materials |
| Tier Three: Expert | | | | needed first makes the points seem to fly by. |